Tag: Animator

  • Creative Training in Brighton

    Creative Training in Brighton

    Angie Taylor runs her own private art school, called Creative Cabin. Here she teaches art, design, sculpture, 3D and animation to artists and designers. Angie also runs classes for children in art & design subjects.

    Angie Taylor’s advanced After Effects Training courses are like no other. This is not just simply software training.

    You will receive professional training by an industry professional with over fifteen years experience in the TV and Film industry.  Learn how to create visually stunning animation, motion graphics and visual effects using professional post production techniques.

    Angie has trained designers at most of the top TV and film companies in the UK, including; BBC, Sky, Channel 5, ITV, MTV. Angie also works regularly for Adobe as an industry expert in their digital video products, speaking at seminars, conferences and trade shows.

    Other complimentary products can be included too including; Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Cinema 4D, Final Cut Pro and Motion. Learn the software plus additional nifty little tips and tricks that will project your work a mile above the rest. You’ll get training in the product features and, if required, design and animation training from an experienced After Effects professional. Learn from Angie’s own successes (and also learn how to avoid mistakes!)

    Angie teaches four levels of After Effects course: Fundamental, Intermediate, Advanced and Power User. Each course is designed to give you the skills to get the most from After Effects enabling you to produce professional motion graphics and visual effects for film, video, the web and mobile devices.

    To receive a detailed course outline and pricing please use the Contact page form to express your interest.

    • Angie can provide individual one-to-one training on site, at your place of work.
    • On-site training for groups between 2 and 5 people can also be provided at your own place of work.
    • Having trouble getting a job done? Angie also offers a one-to-one consultancy service to help you with real world projects.
    • If you prefer an off-site classroom situation, Angie works with reputable training companies in the UK and can offer training at premises in most major UK cities at a discounted rate. Please contact Angie directly for more details.
    After Effects Learn by Video is included in the course

    Training includes all source files and fourteen hours of video training written by Angie Taylor and Todd Kopriva (Adobe’s technical support lead for professional video software). You can use these files to extend your knowledge and retrace your steps again after the course.

    Please contact Angie Directly using her contact page to find out more.

    “Of all the After Effects books I looked at whilst trying to learn it,
    I found Angie’s was the most user friendly and creative.”

    Chris Cunningham, Director of music videos, commercials and video art.

  • Post Production Magic

    Post Production Magic

    Join Red Giant for an evening of inspiration

    I’ll be speaking at Red Giant’s FREE Post Production magic event in September. Here’s the blurb! Event Registration is available now on the Adobe website.

    When a group of amazing animators get hold of a projection system, you’re either going to get an evening of inspiration or a cheeky light bulb joke. Post Production Magic is your event for awe-inspiring work by After Effects gurus Angie Taylor, Simon Cam of SuperGlue, Ernesto Rogata of BSkyB and colourist and trainer Simon Walker.

     These artists show you how popular Red Giant tools like Magic Bullet Suite and Trapcode Particular and Trapcode Form open up big creativity on a small budget. Experience the best of design, animation, colour grading and visual effects created in After Effects and Premiere Pro, along with a networking and cocktail hour. Hosted by Red Giant and co-hosted by Adobe Systems, the event will be streamed live by Adobe and held at state-of-the-art Ravensbourne University in London (www.rave.ac.uk).

     Angie Taylor (www.localhost:8000)

    In her session Angie will share tips and tricks for creating cool and quirky motion graphics in Adobe After Effects and will show how she uses Red Giant Looks, Particular, and other Red Giant effects to give her animations a more distinctive style and pull her compositions together.

    Angie Taylor is an art director, motion graphic designer and author. She enjoyed a fourteen year career producing animation, visual effects and motion graphics for television, film, video and the web. During her career Angie worked with D-Fuse designing animation for cutting-edge Beck DVD ‘Guero’ and provided animation for the controversial Aphex Twin / Chris Cunningham collaboration ‘Rubber Johnny’. She also provided visual effects on the John Williams-directed “Hibernation”, winner of six awards at international film festivals, including ‘best short’ award at the 2005 Manhattan, Rhode Island, Edinburgh and Zagreb Film festivals. Examples of her work were regularly broadcast on the BBC and Channel 4 in the UK and across Europe.Angie also works in the software industry as a software specialist, regularly touring with companies including Adobe and Apple. Angie delivers software demonstrations and seminars on digital filmmaking and animation processes at international trade shows and conferences including NAB, IBC and Macworld. She also provides bespoke training and consultancy to a wide range companies including; BBC; Channel 4; Channel 5; Carlton; HTV; B Sky B; MTV.The author of three successful books. The “Creative After Effects” books (version 5 and 7), published by Focal Press, and a third book, “Design Essentials for the motion media artist” which is also published by Focal Press. Angie is also co-author of “After Effects CS5 Learn by Video”, published by Peachpitt in association with Adobe Press. Angie also produces high quality online training workshops with video2brain, Europe’s premier source for video training since 2002.

    Simon Cam, Superglue (www.wearesuperglue.com)

    Superglue’s projection mapping project for Toyota’s “Get Your Energy Back” campaign (http://www.vimeo.com/16466136) was a highly creative and technical challenge, utilising numerous different production techniques. The animation featured 2D, 3D, keyframed animation, dynamics, particle systems and more. Compositing, VFX and general pipeline management was performed in After Effects, whilst 3D work was created using Autodesk Maya and Maxon Cinema 4D. The team made extensive use of both Trapcode Form and Trapcode Particular in bringing to life the ‘hybrid energy’ that was the key part of the campaign’s message.

    Superglue is an award winning, London-based production company specialising in innovative digital projects. The team comprises a dynamic mix of production, post and digital brains working across live action, visual effects, 3D and motion graphics. Superglue operates across the modern media spectrum, creating moving image for everything from banners to broadcast.

    Ernesto Rogata, BSkyB

    Ernesto will talk about the daily challenge of integrating text and other graphic elements in exciting and innovative ways in sport pieces, stings and short title sequences – usually with little time to complete the job. He will share some simple techniques to create motion graphics using After Effects and Red Giant plug-ins.

    Ernesto Rogata is an award-winning senior video editor at BSkyB in London and has worked in post-production for 20 years. His professional role covers four areas: editing, grading, creating motion graphics and training.

    Simon Walker,  (www.simonwalkerfreelance.com)

    Simon will show the grading secrets of Plot Device, a new short film produced by Red Giant, and will demonstrate how Red Giant’s Magic Bullet Suite brought to life a varied series of genres… as well as a hoard of zombies!

    Simon is creative director of WiltshireVideo.com, makes online grading and editing tutorials at www.simonwalkerfreelance.com, and is an instructor for the International Colorist Academy, iColorist.com. He is an Adobe Certified Premiere Pro Instructor and trains industry professionals in editing, motion graphics, colour grading, audio sweetening, and (excitingly!) video compression. 

    Here’s a link to Event Registration on the Adobe website

    Ravensbourne

    6 Penrose Way
    Peninsula Square
    Greenwich
    London
    SE10 0EW
    Weds 7th September 2011
    6.30pm for drinks and networking
    Presentations from 7.00pm to 8.15pm
    Networking til 9pm
  • 12 rules of animation

    Digital Arts has featured – 12 Rules of Animation – an excerpt from my “Design Essentials for the Motion Media Artist” as their feature article this month. The article is now FREELY AVAILABLE on the Digital Arts website.

    Animation as we know it has been around since Horner invented the zoetrope in 1834. Since then animators have developed rules of animation that help us to draw viewers into the world we have created. From Disney classics to the latest stereoscopic 3D productions, we’ve plundered them all to find the 12 key techniques you need to master to be a top-flight animator.

    Some of these rules are based on real-life physics, and others on observations and reactions. They provide a set of invaluable ‘tricks’ for animators that have been proven to work in almost every situation.

    In the article I delve into the world of animation to pick out the 12 rules of animation that every animator and motion graphics artist must know. Drawn from the forms 150 year history, you’ll learn a wealth of dos and don’ts that will help you produce more engaging projects, whether you’re working in 2D, 3D, graphics, stop-motion or a mixture of them all.

    You can pick up both printed copies and digital downloads from the Digital Arts website where you can also find some of my tutorials, tips and tricks.

    I’ll also be talking about some of these golden rules of animation in my “Dynamic Text Animation for Motion Graphicswith After Effects” presentation at the Production Fiesta in London on May 6th.

    In this session, I will share an in-depth look at the options for working with text in Adobe After Effects. I’ll show examples of successful motion graphic designs and will discuss the components of design that make them work. In this session you’ll earn about the rules of typography and how to apply the rules of typography to your designs to make them easier to read and more dynamic. I’ll also take an in-depth look at the typographic controls available in After Effects and will also show you how you can use hand-drawn text to bring a unique aspect to your designs.

    I’ll also be presenting four other sessions at this event which you can find out about here. If you want to register for a full day of valuable creative sessions by me and all the other speakers you can do so here on the Eventbrite page. I hope to see some of you there, please make sure to say hello if you can make it along.

     

  • Understanding Axis Modes

    Understanding Axis Modes


    After Effects can be a difficult application to learn simply because it offers you so may options. Many of these options are not immediately apparent to users so they muddle through using default settings when a better solution may be available to them. My job is to point you in the direction of these hidden helpers!

    When working in 3D, have you ever experienced difficulty when positioning or rotating layers, cameras or lights within 3D space? If the answer is yes, then understanding the 3D axis modes may help to you.

    Click on this image to enlarge it

    In this example (taken from my After Effects CS5 Learn by Video DVD) you can see a Square layer inside a 3D comp. Notice in the Active camera view (top left) you can see the three-way-axes attached to the layer. It consists of three arrows, each representing one of the three dimensions of 3D space. The red axis (representing the horizontal ‘left-to-right’ X axis) is an arrow facing left to right. The green axis is pointing upwards and represents the vertical ‘top-to-bottom’ Y axis. Finally, it’s a bit tricky to see in this view but the blue arrow, representing the ‘near-to-far’ Z axis is pointing towards the viewer.

     

    It’s a bit easier to see this if you look at the layer in the Right view. Notice in this view that we see the axes (and the layer) from a different angle. We can imagine that we are now standing to the left of the layer, looking towards the right. therefore, the blue arrow, representing the Z axis is pointing to our right, towards our imaginary viewer, who is standing in front of the layer.

    Local Axis Mod is the default behavior for these axes in After Effects. In this mode the axes are attached to the layer. So, wherever the layer moves, the axes will follow as if attached to it. Let’s see what happens if I rotate the layer.

    Click on this image to enlarge it

    In this second example I’ve rotated the layer by 90 degrees on the X axis. When I rotate the layer, its 3D axes rotates with it. Notice in the Right view, the Green Y axis is now pointing towards the viewer.

    Local Axis Mode may seem logical, when you rotate a layer, the axes rotate with it. But confusion occurs when you then start using the axes to move or rotate the layer in the Composition panel as the axes may not actually affect the values you think you’re adjusting.

     

    Notice in this movie, if I grab the Y axis to move the layer in Right view, I’m actually  adjusting the Z value of the layer. axismodesThis can be seen refelcted in Z position value in the timeline, notice it changing as I drag. If I adjust the position by dragging on the Z axis, I’m actually adjusting the Y value in the Timeline. At times this can be very confusing!

    The good news is, if this causes you difficulty, there are two other axis modes to choose from. You can change the Axis mode by clicking on the Axis Mode buttons in the Tools panel that runs along the top of the application.

    If I switch to World Axis Mode notice what happens to the axes on the layer as I do so, it changes so that the axes is fixed to the coordinates of the Composition (or world) rather than to the layer itself. If I rotate the layer again on the X axis, the axes do not move with the layer, they remain relative to the composition.

    For new users to After Effects, this mode is perhaps more logical as dragging on the individual axes in the Comp panel will always adjust the corresponding values in the Timeline as they would expect. Adjusting the position by dragging on the Y axis will always adjust the Y value, adjusting X axis always affects X and adjusting the Z axis always affects the Z value. Regardless which view I select, or how much I rotate my view or my layers the axes will always be aligned to the edges of the Comp.

    The final axis mode, View Axis Mode can be a little tricky to get your head round so beware! View Axis mode will align the axes to whatever view you are in. It allows you to rotate around the geometric center of your scene as it is currently being viewed as opposed to the comp itself.

    I hope this has helped you understand the different axis modes available in After Effects and how they can help you when moving or rotating layers within 3D space. If you want to learn more about 3D in After Effects why not pop along to my session, ‘Introduction to 3D in After Effects’ at the NAB 2011 Post Production World Conference. Please say hello if you do! Happy Keyframing!

  • A busy After Effects week

    A busy After Effects week


    Wow, what a busy week. I’ve just finished the first day of Broadcast Video Expo 2011 where I’ve been presenting After Effects and the Production Premium workflow on the Adobe booth. It’s been great being back with the Adobe UK team again and seeing lots of friendly faces.

    I’ve also got a brand new product released today. My new Character Animation with Adobe After Effects workshops with video2brain are now on sale. You can check out some free sample movies here by clicking the link. Enjoy and please let me know what you think.

    Happy Keyframing!

    Angie

  • Premiere Pro – real-time for After Effects?

    Premiere Pro – real-time for After Effects?

    Quite a question – Is Premiere Pro a real-time engine for After Effects? Well this week I hope to answer it at Broadcast Video Expo 2011 I’ll be on the Adobe booth demonstrating and sharing my favorite tips and tricks about Adobe After Effects CS5.

    I’ll also be sharing excerpts from my books and DVDs, giving away a free copy each day of my “Design Essentials for the Motion Media Artist” book and my “After Effects CS5 Learn by Video” DVD (Created with the amazing Todd Kopriva of Adobe).

    Those of you who have used After Effects will know that it isn’t really designed as a video editing application. there’s no real-time engine so it can be really tiresome editing footage there and waiting for previews. However, did you know that the Adobe CS5 Production Premium comes with a special, little known, real time engine for After Effects, it’s called Premiere Pro and I’m rapidly falling in love with it all over again!

    I’ll explain a little about why I describe Premiere Pro as a real-time engine for AE in a minute, but first a little bit of history (imagine wavy transition and spacey music, signifying time passing!) The first NLE I used was Adobe Premiere 4.0 on Mac, back in the mid-nineteen-ninety’s (Oh dear – showing my age there!). It was amazing to be able to edit video on a Mac and it opened video editing up to a whole host of new people after being a pretty exclusive domain, primarily owned by Avid at the time. Sadly Premiere never kept up with the pack and it’s reputation was almost destroyed with the disappointing release of version 5. Final Cut Pro also raised it’s rather sexy head at that time and it almost put a nail in dear old Premiere’s coffin.

    But I’m glad to say that Adobe have persevered and have battled to bring Premiere Pro back to being a serious contender in the bloody battle of the NLEs .They still have a way to go, to convince folks that it really can give FCP a run for it’s money. Many people are still cast under the Apple Marketing spell and many of the people who ‘dis’ Premiere Pro have never actually tried it so keep that in mind and make your own decision about whether it’s a worthy contestant. I’ve used it in real-world projects and have found it to be reliable, fast and creatively flexible. And I also use Final Cut Pro in my work as a freelancer so I know both applications well and am speaking from a real-world user point of view. Incidentally, did I also mention that the BBC are using it throughout the organization? ‘Nuff said?

    OK, back to the present! Why do I call Premiere Pro a ‘real-time engine for AE’? Well, as I said, working in AE can be a PIA (don’t you just love those TLA’s?). Often when working on music videos or opening title sequences, I’d want to edit a few clips quickly in time with music, add a few text animations, experiment a bit with the edit and timing. After Effects doesn’t facilitate this easily, you have to wait for things to render before you see them. But this is a perfect situation to use the Dynamic Link features in CS5 – you’ll get the best of both worlds by using Prem Pro and AE in conjunction with each other.

    Premiere Pro is excellent for real-time editing. You can even set up keyframe animation, time-remapping  and effect animations in real time, creating a rough cut of your finished piece. Adobe Dynamic Link then allows you to send this to AE, maintaining a live (dynamic) link between the apps, and whats more, it works!!!! The sequence opens in AE with no rendering required, ready for you to tweak and fine tune FX and keyframes. I’ll be demo’ing techniques using Dynamic Link (on a real world project) next week at Broadcast Video Expo. For those of you who can’t make it, here’s a few quick tips on the basic workflow & how it works!

    Create your project in Premiere Pro – capture or import all your source files into this project and save it.
    You can use the thumbnail view in the Project panel to create a rough storyboard for the piece before you bring footage down into the timeline, making sure that shot order and duration is roughly correct – this will save time later. Once you’ve done that, place your audio in the Timeline and then add the footage in the order it is sorted by using Premiere Pro’s amazing “Automate to Sequence’ button. So that’s the rough cut done.

    Still in PremPro, make any edit adjustments required. Keyframe any basic transformations, add effects if necessary. Once you are happy with the rough edit, and ready to jump to AE, make a selection of clips that you want to finesse in the Timeline, Right-click and choose ‘Replace with After Effects Composition’ to open the selected clips in a translated After Effects timeline. Here you can do whatever you need to do in AE.

    The beauty of this technique is that the link between the apps remains live so any changes made in AE automatically update in PremPro and visa versa, no need for rendering either way till the project is finally finished. I used this technique on the last project I worked on and reckon it saved me about 40% of the time it would have taken me only using AE.

    If you’re in the UK please pop along to Broadcast Video Expo later this month where I’ll be demo’ing this exact technique on the Adobe booth. Please say hello if you do. 🙂

  • Uprezzing Comps

    Uprezzing Comps

    A question appeared on the Video Copilot website today about uprezzing old projects which can be a bit of a nightmare in AE. You can often find that layers positions get messed up and effects change appearance when you scale your comp.

    Some of the issues that you’ll come across are hard to avoid but you can make the process a little easier by using some of the scripts that come free with After Effects CS5.

    Incidentally, making projects bigger is a massive headache so always good (if you have the opportunity of course) to create your projects at the biggest size you think may be required. If there’s ANY chance of HD requirements then use HD, even if the immediate requirement is only for SD.

    Having said all that, there are always times when you need to up-rez. Updating old projects for showreels; adapating other old projects for new jobs etc. So, if you simply HAVE to do it, there’s a couple of scipts that will work. In the Demo Palette (can be opened by going to File > Scripts > Demo Palette) there are two gems, one is called ‘Scale Comp’ and can be used to scale your entire composition, keeping all layers in the correct position. The other is called ‘Scale Selected Layers’ which will work on a selection within a comp, again, maintaining their position relative to each other.

    You need to make sure your preferences are setup correctly to use scripts in order to use these. to do so, go to Preferences >General > Allow Scripts to Write Files and Access Network.

    You will still need to go through the somewhat painful process of editing effects but this will save you a lot of work with layers etc.

    To find out more about After Effects and download some FREE movies, check out my After Effects CS5 Learn by Video page where you can watch excerpts and learn more tips.

  • Animating a line drawn on a map – Indiana Jones Style

    Animating a line drawn on a map – Indiana Jones Style

    My recommended workspace setup for this kind of 'Rostrum-style' work. You need to have the Layer panel and Comp panel visible.

    I contribute to the Creative Cow Basic After Effects forum (amongst others) where this question was posted recently;

    “Hi I am newish to after effects and I have created a old map effect that pans from the UK to africa now I want to add a red line that reveals like in the Indiana Jones graphic.”

    There’s definitely a trick to getting this right but once you know the trick, it’s easy, so, here are the rough steps for getting it right.

    BTW, a movie demonstrating this technique is available in my After Effects CS5 Learn by Video DVD if you are interested in that here’s a link to it.

    1. Place the map in a new comp, it’s best if the Map is bigger than the comp if you want to pan around it. In the Timeline, set a keyframe for the Anchor Point property as it’s this property you will animate to pan around the map. NB: Don’t animate the Position property as you’ll just run into problems.

    2. Alt-double-click the layer to open up the Layer panel, this is where you’ll do the animation. It’s great as you’ll be able to see an overview of the whole image without having to faff around in the Comp panel. Make sure that the Target menu is set to Anchor Point Path.

    3. In the timeline, move to where you want the next change in direction of the path to happen, and in the Layer panel, click and drag the anchor point to the landmark that you want to be central in the comp panel at that time. You’ll notice that, in the Comp panel, the point that the anchor point is on (in the Layer panel) is always central in the Comp panel, which is what you want exactly!

    4. Keep repeating this till you have completed the journey you want the ‘camera’ to follow and so have completed the positional aspect of the animation.

    5. If you want to smooth out the timing of the animation so that it maintains an even speed throughout, select all the keyframes except the first and last one, right-click on them and choose Rove Across Time. Once you’ve done that you can pull or push the first or last keyframes to speed up, or slow down the whole animation.

    6. Now apply the Write On effect to the layer. Choose a color and style by adjusting the settings.

    7. To make the Write on effect follow the path you can either use and expression to link the Brush Position property to the Anchor Point property of the layer (my preferred option) or, if you’re not keen on using expressions you can simply select all the keyframes from the Anchor Point property, copy them, then paste them into the Brush Position property.

    8. In the Write On effect, make sure that the Paint Style property is set to On Original Image.

    The nice thing about this technique is that it’s now easy to make it into a 3D map pan. All you need to do is add a camera and some lights, adjust the camera angle and animate the zoom property and that’s it! The camera and lights will automatically follow the anchor point so no further animation will be necessary unless you want to animate the angle, zoom, or depth of field.

    To find out more details of this technique and others, check out my After Effects CS5 Learn by Video DVD that I created alongside the wonderful Todd Kopriva from Adobe.

  • ‘Sculpting’ paths in Adobe Illustrator

    ‘Sculpting’ paths in Adobe Illustrator

    Here’s another free tutorial from my first venture into making video tutorials for Adobe Illustrator. My tutorials are probably what you’d call non-standard! I’m not going to teach you how to ‘the cool look’ that we’ve all seen a million times before, that doesn’t really interest me, and there are plenty of other websites that will whow you those techniques.

    What I hope to do with my tutorials is to teach you new and interesting ways of using the tools creatively. How to ‘think’ with the software. It’s then up to you to add your own style to what you’ve learned to conjure up something unique.

    This tutorial focusses on Adobe Illustrator’s amazing reshape tools that can help you create more organic-looking drawings in Illustrator. These include Warp, Pucker & Bloat, and Wrinkle. In this movie you’ll use the Bloat tool to add muscle to your character, create hair with the Wrinkle tool, and use the Warp tool to transform primitive shapes into more realistic and organic body parts. Enjoy!

  • Animated Character Design in Adobe Illustrator

    Animated Character Design in Adobe Illustrator

    I’m very pleased to offer my readers a couple of free tutorials from my very first video2brain workshop on Adobe Illustrator. This workshop will teach you how to use Illustrator’s tools and features to prepare 2D files for animation in Adobe After Effects.

    You’ll learn how to make the most of Illustrator’s drawing tools and Autotrace feature, and to how use Live Paint and Kuler to recolor artwork. You’ll also get tons of tips and tricks for giving artwork a hand-drawn look and find out how to set up layers, aspect ratios, and transparency options for importing into After Effects.

    I’ll share many of my techniques for using Illutrator’s extensive drawing capabilities to create characters for animation. Topics covered include:

    • Setting up your workspace for video and animation
    • Working with Autotrace, Live Paint, and Kuler
    • Using multiple artboards for creating storyboards
    • Taking advantage of views and workspaces
    • Drawing freehand in Illustrator using a variety of tools including the new improved Eraser tool and the Blob Brush tool

    Whether you’re a motion graphic designer, animators, storyboard artists, video editors or illustrators, if you want to create 2D animation from flat, vector-based artwork, this workshop will be an invaluable resource.

    The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. Also included are exercise files that give you an easy way to try out the techniques you learn.

    Click here to get an overview of the workshop and download free tutorials using the following links;

    Working with Live Paint

    Working with the Brush Tool

  • Hand-drawn animation with After Effects Paint tools

    Hand-drawn animation with After Effects Paint tools

    Week four of 2011 brings my fourth FREE Giveaway Tutorial.

    This tutorial comes from my Adobe After Effects CS5 Learn by Video DVD from video2brain.

    The paint tools in After Effects are usually used for cloning or filling in mattes, but they can also be used to create stop-motion-style animation. In this movie you’ll see how they can be used to create a stop-motion style without the need for painful frame-by-frame tweaking of keyframes or drawings.

    In this Jumpstart tutorial I’ll show you how to create a little animated stickman, creating a looping walk cycle. I hope you can use the tips and tricks from this tutorial to create your own unique twist on my idea. If you do please come back here and post a link to your creation, I’d love to see it!

    There are a few Jumpstart tutorials included with the Learn by Video DVD. These  are designed to give you a quick overview of a particular technique.  The DVD also contains many more detailed tutorials, designed to take you through techniques and tech you After Effects using a more detailed step-by-step approach. I hope you enjoy watching them as much as I enjoyed making them.

    Happy Keyframing!

  • Lip Sync in After Effects

    Lip Sync in After Effects

    Lip-syncing is something that all animators will be asked to do at some point in their career. The following technique automates the process of lip sync in After Effects and uses only built-in features of Adobe After Effects – no extra software is required! This video tutorial is an updated version for Adobe CS5. Tutorial files and a text-based version of the tutorial for older versions of After Effects are available here if you want to follow along.


    This project
    was a test project for a job for the BBC. They contacted me and asked if it was possible to create a minute of lip-synced animation on a cartoon character. The budget was really tight, as was the deadline, so I had only one day to create a character that lip-synced to a provided sound track for a full minute.

    Of course it was the BBC so I could hardly say no! So I said “Yes, no problem, I’ll take the job!” The minute I put the phone down I thought, “Oh Blimey! What have I got myself into?” I went to bed that night worrying about how I’d manage to get the job done. I tossed and turned, having nightmares about failing in my first job with the BBC. Then suddenly I sat bolt upright in bed and thought, “hang on a minute, what if I use Time Remapping with the Convert Audio To Keyframes Assistant, I’m sure that’ll work!” (That’s the kind of sad geek I really am!) 😉

    Anyway, I leapt out of bed, ran over to my computer and put together a test project to see if it would work. This is the very project I put together as a test to see if the technique would work. Luckily, it did and I got the job done on time!

    The audio used in this tutorial is contributed with kind permission. “Memories Of Your Own” – Words and Music by Jason A. Levine © Jason Levine 2007