Tag: animation

  • Free Blood Splatter Preset for Halloween!

    Free Blood Splatter Preset for Halloween!

    I’ve just uploaded a new preset to Red Giant People. It’s my first foray into creating presets and projects as opposed to tutorials. If they prove popular I’ll create more for Halloween! I’m also going to be creating some presets for Genarts FX Central so keep and eye out for those before Christmas! I love coming up with ideas so if you have anything you’d like to see please feel free to contact me via the comments page.

    This preset features a complete After Effects Project containing a graphic design idea for a TV Ident. It features a graphic, stylised blood splat made with Trapcode Particular. The blood particles use a light emmitter and bounce against a layer used as a Wall. The blood “bleeds” around the text to reveal it and then another text layer animated on along a lower third strip with Logo.

  • Kinetic Typography Techniques for After Effects

    Kinetic Typography Techniques for After Effects

    Kinetic Typography Techniques with After Effects

    I was asked to create a workshop on Kinetic Typography techniques for Adobe After Effects by several people including the lovely people from video2brain who produced this epic workshop for me. I’d like to thank them all for their patience and professionalism throughout this long project!

    I’m pleased to say that I have finally finished this epic workshop. It was originally planned as a one-hour tutorial but has developed into a full-on, eight-hour workshop covering all sorts of weird and wonderful techniques.

    I started off by covering essential kinetic typography techniques such as automatically creating text layers by importing content from a text file – using Variables and Data Sets in Photoshop and Scripts in After Effects. I demonstrated how to format text, making use of typographic controls like Kerning and Baseline Shift to get creative with negative space. In the latter stages I applied some of the free Animation Presets, created and adapted complex text animators to help you understand how to control them.

    "That Day" Music by Richard Walker

     

    While creating this piece I just couldn’t help but get creative and I slightly strayed away from the task in hand. As a result this workshop also includes techniques you may not immediately associate with traditional kinetic typography. In the included lessons we have fun animating and lighting layers in 3D space. We recreate an animated version of the Sgt. Pepper album cover using After Effects’ vector Shape Layers.

    Welcome Video
    Introduction to Kinetic Typography

    We even recreate an ancient stone circle from 3D text layers! You’ll also learn techniques for creating your own backgrounds, aged-film and dust and scratches effects by combining some of the built-in After Effects filters. Of course I also cover popular, requested techniques like animating handwriting on screen.

    I use typography in my every-day work as a motion graphic designer but the artform of kinetic typography is different. The purpose of text in motion graphic design is to deliver a message. Generally, the text needs to be legible and on screen for long enough for the viewer to read and there are several other “rules” that are sensible to apply to motion graphic design. Kinetic typography as an artform kicks those rules into touch.

    Editing and Looping Audio
    Variables and Data Sets in Photoshop

    My understanding of kinetic typography is that the words should be used to convey moods or feelings, they don’t need to be the message, they are just there to support it. My feeling is that the words should echo the spoken words rather than simply repeat what’s being said.

    In my interpretation of Richard Walkers “That Day” (a poem set to music) I wanted to portray what I took personally from the piece. I understood it to be about the dissatisfaction we have with the present moment and how we avoid enjoying it by always thinking about the past or the future. This avoidance leads to confusion, frustration and general unsettled feelings.

    In this workshop you get all my project files along with my creative musings about how these ideas developed. I hope that you can enjoy working on some of my own files and diving into my own personal creative project. Here are some sample movies from the workshop to give you an idea about what you can learn.

    Aged Film with Turbulent Noise

     

    Animate Handwriting with the Stroke effect

     

  • Post Production Magic

    Post Production Magic

    Join Red Giant for an evening of inspiration

    I’ll be speaking at Red Giant’s FREE Post Production magic event in September. Here’s the blurb! Event Registration is available now on the Adobe website.

    When a group of amazing animators get hold of a projection system, you’re either going to get an evening of inspiration or a cheeky light bulb joke. Post Production Magic is your event for awe-inspiring work by After Effects gurus Angie Taylor, Simon Cam of SuperGlue, Ernesto Rogata of BSkyB and colourist and trainer Simon Walker.

     These artists show you how popular Red Giant tools like Magic Bullet Suite and Trapcode Particular and Trapcode Form open up big creativity on a small budget. Experience the best of design, animation, colour grading and visual effects created in After Effects and Premiere Pro, along with a networking and cocktail hour. Hosted by Red Giant and co-hosted by Adobe Systems, the event will be streamed live by Adobe and held at state-of-the-art Ravensbourne University in London (www.rave.ac.uk).

     Angie Taylor (www.localhost:8000)

    In her session Angie will share tips and tricks for creating cool and quirky motion graphics in Adobe After Effects and will show how she uses Red Giant Looks, Particular, and other Red Giant effects to give her animations a more distinctive style and pull her compositions together.

    Angie Taylor is an art director, motion graphic designer and author. She enjoyed a fourteen year career producing animation, visual effects and motion graphics for television, film, video and the web. During her career Angie worked with D-Fuse designing animation for cutting-edge Beck DVD ‘Guero’ and provided animation for the controversial Aphex Twin / Chris Cunningham collaboration ‘Rubber Johnny’. She also provided visual effects on the John Williams-directed “Hibernation”, winner of six awards at international film festivals, including ‘best short’ award at the 2005 Manhattan, Rhode Island, Edinburgh and Zagreb Film festivals. Examples of her work were regularly broadcast on the BBC and Channel 4 in the UK and across Europe.Angie also works in the software industry as a software specialist, regularly touring with companies including Adobe and Apple. Angie delivers software demonstrations and seminars on digital filmmaking and animation processes at international trade shows and conferences including NAB, IBC and Macworld. She also provides bespoke training and consultancy to a wide range companies including; BBC; Channel 4; Channel 5; Carlton; HTV; B Sky B; MTV.The author of three successful books. The “Creative After Effects” books (version 5 and 7), published by Focal Press, and a third book, “Design Essentials for the motion media artist” which is also published by Focal Press. Angie is also co-author of “After Effects CS5 Learn by Video”, published by Peachpitt in association with Adobe Press. Angie also produces high quality online training workshops with video2brain, Europe’s premier source for video training since 2002.

    Simon Cam, Superglue (www.wearesuperglue.com)

    Superglue’s projection mapping project for Toyota’s “Get Your Energy Back” campaign (http://www.vimeo.com/16466136) was a highly creative and technical challenge, utilising numerous different production techniques. The animation featured 2D, 3D, keyframed animation, dynamics, particle systems and more. Compositing, VFX and general pipeline management was performed in After Effects, whilst 3D work was created using Autodesk Maya and Maxon Cinema 4D. The team made extensive use of both Trapcode Form and Trapcode Particular in bringing to life the ‘hybrid energy’ that was the key part of the campaign’s message.

    Superglue is an award winning, London-based production company specialising in innovative digital projects. The team comprises a dynamic mix of production, post and digital brains working across live action, visual effects, 3D and motion graphics. Superglue operates across the modern media spectrum, creating moving image for everything from banners to broadcast.

    Ernesto Rogata, BSkyB

    Ernesto will talk about the daily challenge of integrating text and other graphic elements in exciting and innovative ways in sport pieces, stings and short title sequences – usually with little time to complete the job. He will share some simple techniques to create motion graphics using After Effects and Red Giant plug-ins.

    Ernesto Rogata is an award-winning senior video editor at BSkyB in London and has worked in post-production for 20 years. His professional role covers four areas: editing, grading, creating motion graphics and training.

    Simon Walker,  (www.simonwalkerfreelance.com)

    Simon will show the grading secrets of Plot Device, a new short film produced by Red Giant, and will demonstrate how Red Giant’s Magic Bullet Suite brought to life a varied series of genres… as well as a hoard of zombies!

    Simon is creative director of WiltshireVideo.com, makes online grading and editing tutorials at www.simonwalkerfreelance.com, and is an instructor for the International Colorist Academy, iColorist.com. He is an Adobe Certified Premiere Pro Instructor and trains industry professionals in editing, motion graphics, colour grading, audio sweetening, and (excitingly!) video compression. 

    Here’s a link to Event Registration on the Adobe website

    Ravensbourne

    6 Penrose Way
    Peninsula Square
    Greenwich
    London
    SE10 0EW
    Weds 7th September 2011
    6.30pm for drinks and networking
    Presentations from 7.00pm to 8.15pm
    Networking til 9pm
  • Free After Effects & Premiere Pro Performance Workshop

    Free After Effects & Premiere Pro Performance Workshop

    I’m excited to be able to offer a free top-up course on my website to all my lovely visitors. In this free course, Adobe Technical Support Lead Todd Kopriva offers dozens of tips for optimizing Premiere Pro, After Effects, your operating system, your computer, and your workflow for maximum speed and performance.

    He makes recommendations for RAM, CPUs, graphics cards, and hard disks – both what to buy and how to set up your applications to make optimal use of these resources – and for setting preferences and other options in After Effects and Premiere Pro to minimize the amount of processing needed at each step of your workflow.

    You’ll also learn what CUDA, OpenGL, and the Mercury Playback Engine are, and what each means to you in practical terms. After completing this workshop you’ll get more done in less time, both by making things work faster and by avoiding common causes of wasted time.

  • 12 rules of animation

    Digital Arts has featured – 12 Rules of Animation – an excerpt from my “Design Essentials for the Motion Media Artist” as their feature article this month. The article is now FREELY AVAILABLE on the Digital Arts website.

    Animation as we know it has been around since Horner invented the zoetrope in 1834. Since then animators have developed rules of animation that help us to draw viewers into the world we have created. From Disney classics to the latest stereoscopic 3D productions, we’ve plundered them all to find the 12 key techniques you need to master to be a top-flight animator.

    Some of these rules are based on real-life physics, and others on observations and reactions. They provide a set of invaluable ‘tricks’ for animators that have been proven to work in almost every situation.

    In the article I delve into the world of animation to pick out the 12 rules of animation that every animator and motion graphics artist must know. Drawn from the forms 150 year history, you’ll learn a wealth of dos and don’ts that will help you produce more engaging projects, whether you’re working in 2D, 3D, graphics, stop-motion or a mixture of them all.

    You can pick up both printed copies and digital downloads from the Digital Arts website where you can also find some of my tutorials, tips and tricks.

    I’ll also be talking about some of these golden rules of animation in my “Dynamic Text Animation for Motion Graphicswith After Effects” presentation at the Production Fiesta in London on May 6th.

    In this session, I will share an in-depth look at the options for working with text in Adobe After Effects. I’ll show examples of successful motion graphic designs and will discuss the components of design that make them work. In this session you’ll earn about the rules of typography and how to apply the rules of typography to your designs to make them easier to read and more dynamic. I’ll also take an in-depth look at the typographic controls available in After Effects and will also show you how you can use hand-drawn text to bring a unique aspect to your designs.

    I’ll also be presenting four other sessions at this event which you can find out about here. If you want to register for a full day of valuable creative sessions by me and all the other speakers you can do so here on the Eventbrite page. I hope to see some of you there, please make sure to say hello if you can make it along.

     

  • Speaking at Flash on the Beach 2011

    Speaking at Flash on the Beach 2011

    I was very pleased to get a call from John Davey, the organiser of the amazingly successful and entertaining “Flash on the Beach 2011” conference, asking me to speak at his event.

    It’s an annual conference, held in my home town of Brighton. Bringing together the best designers, developers and minds in the Flash, design and web community, it’s a conference with a difference. It attracts an interesting and diverse mix of people and is focussed on the work that we do as well as the tools that we use.

    I’ll be doing a session on creating Kinetic Typography animation in Adobe After Effects CS5.5. I’ll be featuring a breakdown of a real-life art project that I worked on in collaboration with Artist Richard Walker titled “That Day”. In this session I want to focus on the design process and demonstrate how After Effects allows creative flexibility throughout a project. For my more geeky attendees, don’t worry! I’ll also share plenty of my software tips and tricks as well as important techniques for structuring projects and optimising workflow in Adobe After Effects.

    I’ll also feature some extracts from my book “Design Essentials for the Motion Media Artist” and will be giving away a copy of it, plus a copy of my “After Effects CS5 Learn by Video” training DVD. There are always lots of great parties, dinners and other networking events structured around Flash on the Beach and you’re guaranteed to meet and interesting and eclectic mix of creatives and geeky types. So why not book a place now, it sells out fast every year!

  • Understanding Axis Modes

    Understanding Axis Modes


    After Effects can be a difficult application to learn simply because it offers you so may options. Many of these options are not immediately apparent to users so they muddle through using default settings when a better solution may be available to them. My job is to point you in the direction of these hidden helpers!

    When working in 3D, have you ever experienced difficulty when positioning or rotating layers, cameras or lights within 3D space? If the answer is yes, then understanding the 3D axis modes may help to you.

    Click on this image to enlarge it

    In this example (taken from my After Effects CS5 Learn by Video DVD) you can see a Square layer inside a 3D comp. Notice in the Active camera view (top left) you can see the three-way-axes attached to the layer. It consists of three arrows, each representing one of the three dimensions of 3D space. The red axis (representing the horizontal ‘left-to-right’ X axis) is an arrow facing left to right. The green axis is pointing upwards and represents the vertical ‘top-to-bottom’ Y axis. Finally, it’s a bit tricky to see in this view but the blue arrow, representing the ‘near-to-far’ Z axis is pointing towards the viewer.

     

    It’s a bit easier to see this if you look at the layer in the Right view. Notice in this view that we see the axes (and the layer) from a different angle. We can imagine that we are now standing to the left of the layer, looking towards the right. therefore, the blue arrow, representing the Z axis is pointing to our right, towards our imaginary viewer, who is standing in front of the layer.

    Local Axis Mod is the default behavior for these axes in After Effects. In this mode the axes are attached to the layer. So, wherever the layer moves, the axes will follow as if attached to it. Let’s see what happens if I rotate the layer.

    Click on this image to enlarge it

    In this second example I’ve rotated the layer by 90 degrees on the X axis. When I rotate the layer, its 3D axes rotates with it. Notice in the Right view, the Green Y axis is now pointing towards the viewer.

    Local Axis Mode may seem logical, when you rotate a layer, the axes rotate with it. But confusion occurs when you then start using the axes to move or rotate the layer in the Composition panel as the axes may not actually affect the values you think you’re adjusting.

     

    Notice in this movie, if I grab the Y axis to move the layer in Right view, I’m actually  adjusting the Z value of the layer. axismodesThis can be seen refelcted in Z position value in the timeline, notice it changing as I drag. If I adjust the position by dragging on the Z axis, I’m actually adjusting the Y value in the Timeline. At times this can be very confusing!

    The good news is, if this causes you difficulty, there are two other axis modes to choose from. You can change the Axis mode by clicking on the Axis Mode buttons in the Tools panel that runs along the top of the application.

    If I switch to World Axis Mode notice what happens to the axes on the layer as I do so, it changes so that the axes is fixed to the coordinates of the Composition (or world) rather than to the layer itself. If I rotate the layer again on the X axis, the axes do not move with the layer, they remain relative to the composition.

    For new users to After Effects, this mode is perhaps more logical as dragging on the individual axes in the Comp panel will always adjust the corresponding values in the Timeline as they would expect. Adjusting the position by dragging on the Y axis will always adjust the Y value, adjusting X axis always affects X and adjusting the Z axis always affects the Z value. Regardless which view I select, or how much I rotate my view or my layers the axes will always be aligned to the edges of the Comp.

    The final axis mode, View Axis Mode can be a little tricky to get your head round so beware! View Axis mode will align the axes to whatever view you are in. It allows you to rotate around the geometric center of your scene as it is currently being viewed as opposed to the comp itself.

    I hope this has helped you understand the different axis modes available in After Effects and how they can help you when moving or rotating layers within 3D space. If you want to learn more about 3D in After Effects why not pop along to my session, ‘Introduction to 3D in After Effects’ at the NAB 2011 Post Production World Conference. Please say hello if you do! Happy Keyframing!

  • Free video training & discounted classes

    Free video training & discounted classes


    I’m giving away lots of goodies this week. In this blog I’m offering you some free sample movies from my ‘2D Character Animation in After Effects’ workshop from video2brain. I’m also pleased to announce some fantastic discounts on my training courses in London in March.

    A one-off funding offer means that there’s currently a massive 80% off my Photoshop and After Effects courses at the Bridge Training. You can find out about these offers here. Just to give you an idea of the sort of savings on offer, my After Effects training 2 day training courses (Fundamentals, Intermediate and Advanced) have been discounted from the usual price of ÂŁ504 to the incredible price of ÂŁ108 for anyone based in the London Westminster area. Please contact The Bridge Training here to book a place.

    I’m so excited to be able to introduce a set of video training products specifically aimed at character animation in Adobe After Effects CS5. I’ve included a link to a free sample from this workshop here, just click on this link to watch it in HD. There are also some other free videos available here.

    As a freelance illustrator and motion graphics designer, I use After Effects every day to create artwork and animations of various styles. As a result, I’ve developed some powerful techniques for creating quick but compelling 2D animation, and in this workshop I share them with you. You’ll learn how to import layered files and paths from Illustrator into After Effects and how to animate flat vector artwork in both 2D and 3D space.

    Topics covered include:

    • Setting up After Effects for creating 2D character animation
    • Using input devices to capture motion and apply it to your characters
    • Creating animation and lip-syncing with audio files, using expressions and scripting to make the process easier
    • Applying grouping techniques and using parenting to create hierarchical animations
    • Following the best working practices for outputting your animations for the web, TV, and mobile devices

    All this is presented in a series of short, focused, and solution-oriented videos that steer clear of technical jargon. Whether you’re a motion graphic designer, animator, storyboard artist, video editor, or illustrator, if you want to create 2D animation from flat, vector-based artwork, this is the workshop for you.

    The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. This course also includes project files so you can follow along and try out new techniques as you learn them.

  • A busy After Effects week

    A busy After Effects week


    Wow, what a busy week. I’ve just finished the first day of Broadcast Video Expo 2011 where I’ve been presenting After Effects and the Production Premium workflow on the Adobe booth. It’s been great being back with the Adobe UK team again and seeing lots of friendly faces.

    I’ve also got a brand new product released today. My new Character Animation with Adobe After Effects workshops with video2brain are now on sale. You can check out some free sample movies here by clicking the link. Enjoy and please let me know what you think.

    Happy Keyframing!

    Angie

  • Premiere Pro – real-time for After Effects?

    Premiere Pro – real-time for After Effects?

    Quite a question – Is Premiere Pro a real-time engine for After Effects? Well this week I hope to answer it at Broadcast Video Expo 2011 I’ll be on the Adobe booth demonstrating and sharing my favorite tips and tricks about Adobe After Effects CS5.

    I’ll also be sharing excerpts from my books and DVDs, giving away a free copy each day of my “Design Essentials for the Motion Media Artist” book and my “After Effects CS5 Learn by Video” DVD (Created with the amazing Todd Kopriva of Adobe).

    Those of you who have used After Effects will know that it isn’t really designed as a video editing application. there’s no real-time engine so it can be really tiresome editing footage there and waiting for previews. However, did you know that the Adobe CS5 Production Premium comes with a special, little known, real time engine for After Effects, it’s called Premiere Pro and I’m rapidly falling in love with it all over again!

    I’ll explain a little about why I describe Premiere Pro as a real-time engine for AE in a minute, but first a little bit of history (imagine wavy transition and spacey music, signifying time passing!) The first NLE I used was Adobe Premiere 4.0 on Mac, back in the mid-nineteen-ninety’s (Oh dear – showing my age there!). It was amazing to be able to edit video on a Mac and it opened video editing up to a whole host of new people after being a pretty exclusive domain, primarily owned by Avid at the time. Sadly Premiere never kept up with the pack and it’s reputation was almost destroyed with the disappointing release of version 5. Final Cut Pro also raised it’s rather sexy head at that time and it almost put a nail in dear old Premiere’s coffin.

    But I’m glad to say that Adobe have persevered and have battled to bring Premiere Pro back to being a serious contender in the bloody battle of the NLEs .They still have a way to go, to convince folks that it really can give FCP a run for it’s money. Many people are still cast under the Apple Marketing spell and many of the people who ‘dis’ Premiere Pro have never actually tried it so keep that in mind and make your own decision about whether it’s a worthy contestant. I’ve used it in real-world projects and have found it to be reliable, fast and creatively flexible. And I also use Final Cut Pro in my work as a freelancer so I know both applications well and am speaking from a real-world user point of view. Incidentally, did I also mention that the BBC are using it throughout the organization? ‘Nuff said?

    OK, back to the present! Why do I call Premiere Pro a ‘real-time engine for AE’? Well, as I said, working in AE can be a PIA (don’t you just love those TLA’s?). Often when working on music videos or opening title sequences, I’d want to edit a few clips quickly in time with music, add a few text animations, experiment a bit with the edit and timing. After Effects doesn’t facilitate this easily, you have to wait for things to render before you see them. But this is a perfect situation to use the Dynamic Link features in CS5 – you’ll get the best of both worlds by using Prem Pro and AE in conjunction with each other.

    Premiere Pro is excellent for real-time editing. You can even set up keyframe animation, time-remapping  and effect animations in real time, creating a rough cut of your finished piece. Adobe Dynamic Link then allows you to send this to AE, maintaining a live (dynamic) link between the apps, and whats more, it works!!!! The sequence opens in AE with no rendering required, ready for you to tweak and fine tune FX and keyframes. I’ll be demo’ing techniques using Dynamic Link (on a real world project) next week at Broadcast Video Expo. For those of you who can’t make it, here’s a few quick tips on the basic workflow & how it works!

    Create your project in Premiere Pro – capture or import all your source files into this project and save it.
    You can use the thumbnail view in the Project panel to create a rough storyboard for the piece before you bring footage down into the timeline, making sure that shot order and duration is roughly correct – this will save time later. Once you’ve done that, place your audio in the Timeline and then add the footage in the order it is sorted by using Premiere Pro’s amazing “Automate to Sequence’ button. So that’s the rough cut done.

    Still in PremPro, make any edit adjustments required. Keyframe any basic transformations, add effects if necessary. Once you are happy with the rough edit, and ready to jump to AE, make a selection of clips that you want to finesse in the Timeline, Right-click and choose ‘Replace with After Effects Composition’ to open the selected clips in a translated After Effects timeline. Here you can do whatever you need to do in AE.

    The beauty of this technique is that the link between the apps remains live so any changes made in AE automatically update in PremPro and visa versa, no need for rendering either way till the project is finally finished. I used this technique on the last project I worked on and reckon it saved me about 40% of the time it would have taken me only using AE.

    If you’re in the UK please pop along to Broadcast Video Expo later this month where I’ll be demo’ing this exact technique on the Adobe booth. Please say hello if you do. 🙂

  • Uprezzing Comps

    Uprezzing Comps

    A question appeared on the Video Copilot website today about uprezzing old projects which can be a bit of a nightmare in AE. You can often find that layers positions get messed up and effects change appearance when you scale your comp.

    Some of the issues that you’ll come across are hard to avoid but you can make the process a little easier by using some of the scripts that come free with After Effects CS5.

    Incidentally, making projects bigger is a massive headache so always good (if you have the opportunity of course) to create your projects at the biggest size you think may be required. If there’s ANY chance of HD requirements then use HD, even if the immediate requirement is only for SD.

    Having said all that, there are always times when you need to up-rez. Updating old projects for showreels; adapating other old projects for new jobs etc. So, if you simply HAVE to do it, there’s a couple of scipts that will work. In the Demo Palette (can be opened by going to File > Scripts > Demo Palette) there are two gems, one is called ‘Scale Comp’ and can be used to scale your entire composition, keeping all layers in the correct position. The other is called ‘Scale Selected Layers’ which will work on a selection within a comp, again, maintaining their position relative to each other.

    You need to make sure your preferences are setup correctly to use scripts in order to use these. to do so, go to Preferences >General > Allow Scripts to Write Files and Access Network.

    You will still need to go through the somewhat painful process of editing effects but this will save you a lot of work with layers etc.

    To find out more about After Effects and download some FREE movies, check out my After Effects CS5 Learn by Video page where you can watch excerpts and learn more tips.

  • ‘Sculpting’ paths in Adobe Illustrator

    ‘Sculpting’ paths in Adobe Illustrator

    Here’s another free tutorial from my first venture into making video tutorials for Adobe Illustrator. My tutorials are probably what you’d call non-standard! I’m not going to teach you how to ‘the cool look’ that we’ve all seen a million times before, that doesn’t really interest me, and there are plenty of other websites that will whow you those techniques.

    What I hope to do with my tutorials is to teach you new and interesting ways of using the tools creatively. How to ‘think’ with the software. It’s then up to you to add your own style to what you’ve learned to conjure up something unique.

    This tutorial focusses on Adobe Illustrator’s amazing reshape tools that can help you create more organic-looking drawings in Illustrator. These include Warp, Pucker & Bloat, and Wrinkle. In this movie you’ll use the Bloat tool to add muscle to your character, create hair with the Wrinkle tool, and use the Warp tool to transform primitive shapes into more realistic and organic body parts. Enjoy!