I’m very pleased to announce that my new workshop – Adobe Illustrator CS6 – Learn by Video – is now available to buy directly from the web store on my videos page. I’m also featuring some free example movies from this workshop right here so you can try before you buy.
Newsletter subscribers can also benefit from a 20% discount code off the price of the entire workshop so if you haven’t already subscribed you can do so now to take advantage of this and other special offers only available to my subscribers.
This Learn by Video course offers in-depth training on the interface, workflow, and features of Adobe Illustrator CS6. Amongst other things you’ll learn my own techniques for drawing characters including my “Illustrator” superhero. Here’s the intro movie where I tell you more about the course.
The contents of this course include:
Introducing Illustrator CS6
In this chapter you’ll be introduced to Adobe Illustrator — what it is and what it does — and get an overview of what will be covered in this course. You’ll also be taken on a tour of the new features in Illustrator CS6.
This chapter explores two concepts that are crucial to an understanding of how Illustrator works: the difference between bitmap (or raster) images and vector images, and the concept of paths.
Exploring the Illustrator Interface
In this chapter you’ll learn how to work with important elements of the Illustrator interface like panels, the Application bar and frame, artboards, and workspaces.
Navigating and Using Views in Illustrator
Being able to easily move around your documents and see them in different ways can be a big help in your work. This chapter will explain how to navigate in Illustrator CS6 and use the different viewing and screen modes.
Working with Documents
This chapter shows you how to efficiently create, modify, and view documents. You’ll learn how to use templates, guides, grids, Adobe Bridge, and more.
Creating and Working with Shapes
Shapes are a very important part of Illustrator, and in this chapter you’ll learn about the various tools available for creating and modifying shapes.
You can transform objects in a variety of different ways in Illustrator CS6. This chapter shows you the various methods that can be used to transform and modify objects, including how to use the Transform panel.
Understanding Objects and Layers
This chapter shows you how to select and modify objects in Illustrator CS6 and explores the multitude of options you can use to create artwork. We’ll look at saving selections, grouping items, layers and stacking order, and Isolation mode.
Drawing is at the heart of the work you’ll do in Illustrator. In this chapter you’ll learn all about the tools, techniques, and features related to drawing in Illustrator CS6.
Symbols are a handy feature in Illustrator, and in this chapter you’ll learn how to create them, move and rotate them, adjust their size and color, and apply graphic styles.
Color makes a big difference to the appearance of your artwork. In this chapter you’ll learn how to work with color-related features in Illustrator like the Colors panel, swatches, gradients, Live Paint, and more.
In this chapter you’ll learn how to add text to your documents, format that text, create styles, and more.
Working with Images
In this chapter, you’ll learn how to place graphics and see all the tools Illustrator offers once they are there to help you get great results in your designs.
Working with Effects
With effects, you can apply a look to a path that doesn’t alter the path at all. It will print like what you see on your monitor, but in reality, it’s all just an illusion…a very powerful, editable, printable illusion that can be saved as a PDF, placed in Photoshop and InDesign, and more. You’ll learn all about this incredible technology in this chapter.
If you have information you want to convey as a graph or chart, Illustrator has the tool. The chart and graph tools in Illustrator aren’t new, but they are very powerful and allow you to present data in a more interesting way, as you’ll see in this chapter.
Eventually there will come a time when you want to save your Illustrator work as a PDF or in one of the common web file formats, or output it for use in an animation. The videos in this chapter will show you how.
In this chapter you’ll apply the skills you’ve learned in this course to some projects that give you an idea of just what Illustrator is capable of.
In this chapter you’ll get a brief recap of what’s been covered in the course and a few final thoughts from the author.
The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. Also included are exercise files that give you an easy way to try out the techniques you learn and a 48-page guide containing supplemental material.
Making good decisions is essential in typography — choosing the right typefaces, fonts, sizes, spacing and so on — can have a major impact on the quality of your designs. In this one-of-a-kind workshop, art director, illustrator, and motion graphic designer Angie Taylor introduces you to the essential principles of typography.
After exploring the terminology, history, and anatomy of traditional and computer-based fonts, she brings you all the way up to the present day by looking at how text is formatted in today’s creative applications.
You’ll also learn specific software techniques for creating your own lettering from hand-drawn text, animating text on a path, using operators and effects to customize existing fonts, working with 3D text, and more.
This workshop covers many aspects of typography, from its history and terminology to how it is handled by modern software. The contents of this course include:
The Introduction chapter sets the stage for the whole course. Your trainer, Angie Taylor, will introduce some of the typographic concepts that will be covered in the following lessons. She’ll also share the story of what inspired her to become a graphic designer.
The Essence of Typography
This chapter examines the fundamentals of typography, looking at the history of type and how it influences the terminology we use to describe the anatomy of type.
This chapter focuses on typefaces. It begins by examining the categories of typefaces and then compares some examples from each of the categories so that you are better able to recognize the differences between them. You’ll also discover how certain characteristics and cultural associations can influence the meaning of a particular typeface.
Typefaces usually include several fonts with different weights and characteristics. In this chapter you’ll learn about these and the differences and similarities in size, weight, line, and detail that you should be aware of when choosing fonts. We’ll also look at special characters that are included in fonts, such as ligatures.
The space between letters, words, and lines of text is just as important as the characters themselves. In this chapter we’ll start thinking of negative space as a shape and look at ways of adjusting this space to balance text correctly.
Formatting Text in Adobe Applications
Most Adobe design and video applications have similar typographic controls. In this chapter we’ll look at the different tools that are available for editing your text and apply some of the concepts we’ve discussed in earlier chapters.
Working with Type in Photoshop
This chapter focuses on the (somewhat limited) text features available Adobe Photoshop. You’ll also learn about some complementary features like layer styles that you can use to personalize your design and add pizzazz to your text.
Working with Type in Illustrator
Illustrator is Angie’s favorite application for designing text, and here’s why. In this chapter you’ll get a ton of creative tips on ways to take a standard, classic font like Helvetica and customize it to get a variety of different looks.
Motion Graphics in Adobe After Effects
In this chapter we’ll focus on creating text for your motion graphic designs. You’ll see how After Effects handles text imported from Photoshop, how to make text move along a specified path, and how to apply effects. We’ll also look at the multitude of text animation presets that you can apply to your text.
The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. Also included are exercise files that give you an easy way to try out the techniques you learn.
This workshop covers all the tools and techniques used for motion tracking and image stabilization in After Effects, including the point tracker, the Warp Stabilizer Effects, and mocha-AE. The contents of this course include:
This chapter introduces you to motion tracking and shows you frame-by-frame how manual motion tracking works.
Motion Tracking with the Point Tracker
Once you determine what kind of motion you want to track, you’ll need to decide what you will apply the tracking data to. This chapter explains your options and shows you how to remove tracking markers when you’re done.
Motion Tracking with mocha-AE
This chapter walks you through using mocha-AE, a standalone application that can export tracking data for use in After Effects.
Ever been frustrated working with shaky footage? This chapter shows you how to add stability to your projects by using the new Warp Stabilizer effect.
The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. This course also includes project files so you can follow along and try out new techniques as you learn them.
Animation as we know it has been around since Horner invented the zoetrope in 1834. Since then animators have developed rules of animation that help us to draw viewers into the world we have created. From Disney classics to the latest stereoscopic 3D productions, we’ve plundered them all to find the 12 key techniques you need to master to be a top-flight animator.
Some of these rules are based on real-life physics, and others on observations and reactions. They provide a set of invaluable ‘tricks’ for animators that have been proven to work in almost every situation.
In the article I delve into the world of animation to pick out the 12 rules of animation that every animator and motion graphics artist must know. Drawn from the forms 150 year history, you’ll learn a wealth of dos and don’ts that will help you produce more engaging projects, whether you’re working in 2D, 3D, graphics, stop-motion or a mixture of them all.
In this session, I will share an in-depth look at the options for working with text in Adobe After Effects. I’ll show examples of successful motion graphic designs and will discuss the components of design that make them work. In this session you’ll earn about the rules of typography and how to apply the rules of typography to your designs to make them easier to read and more dynamic. I’ll also take an in-depth look at the typographic controls available in After Effects and will also show you how you can use hand-drawn text to bring a unique aspect to your designs.
I’ll also be presenting four other sessions at this event which you can find out about here. If you want to register for a full day of valuable creative sessions by me and all the other speakers you can do so here on the Eventbrite page. I hope to see some of you there, please make sure to say hello if you can make it along.
I was very pleased to get a call from John Davey, the organiser of the amazingly successful and entertaining “Flash on the Beach 2011” conference, asking me to speak at his event.
It’s an annual conference, held in my home town of Brighton. Bringing together the best designers, developers and minds in the Flash, design and web community, it’s a conference with a difference. It attracts an interesting and diverse mix of people and is focussed on the work that we do as well as the tools that we use.
I’ll be doing a session on creating Kinetic Typography animation in Adobe After Effects CS5.5. I’ll be featuring a breakdown of a real-life art project that I worked on in collaboration with Artist Richard Walker titled “That Day”. In this session I want to focus on the design process and demonstrate how After Effects allows creative flexibility throughout a project. For my more geeky attendees, don’t worry! I’ll also share plenty of my software tips and tricks as well as important techniques for structuring projects and optimising workflow in Adobe After Effects.
In her career as an animator, Angie Taylor has developed some powerful techniques for creating quick but compelling 2D animation, and in this workshop she shares those secrets with you. You’ll learn how to import layered files and paths from Illustrator into After Effects and how to animate flat vector artwork in both 2D and 3D space, and you’ll explore options for outputting your animations. The videos are short, focused, and solution-oriented, and all the project files are included so you can follow along as you go. Topics covered include:
Setting up After Effects for creating 2D character animation
Using input devices to capture motion and apply it to your characters
Creating animation and lip-syncing with audio files, using expressions and scripting to make the process easier
Applying grouping techniques and using parenting to create hierarchical animations
Following the best working practices for outputting your animations for the web, TV, and mobile devices