Artist in Residence
I’m currently artist in residence at Fusebox in Brighton. This residency is part of the Arts Driva program.
The Arts Driva Program focusses on emerging technologies like immersive, interactive, 5G and quantum computing. The aim is to utilise these technologies within my ideas, practices and work.
Sculpting with Masterpiece VR
Back in the 1980’s I graduated in Sculpture. My first job after art college was a prop-maker for film and TV. So I was very excited to try out Masterpiece VR for the first time. I never found sculpting on a 2D flat screen intuitive but in VR you can move around your model just by moving your head or walking round it. It feels very natural. This is the first piece I created “Treeman” – inspired by fokelore about transfiguration including Ovid’s Metamorphosis.
I’m now working on my final piece for our final show at the Brighton Digital Festival in October. Watch this space!
First Day With Tiltbrush
This is the first image I created with Google’s Tiltbrush. I love the ease of use and the freedom of working in VR. It also helps me to focus on creativity. I don’t get so bogged down by technical aspects. It also prevents me from being distracted by email and social media.
I use an HTC Vive headset and a Gigabyte Aero PC for my VR work. Which is a fantastic laptop for mobile working. It has a NVIDEA GTX 1070 Graphics card on board which is just about fast enough for the VR work I’m undertaking. However I’d recommend the Gigabyte Auros for anyone who wants to get serious about using a laptop for VR work. It looks like a mean machine but is a bit out of my price range. I’m hoping to upgrade to one of the RTX range of cards soon via a custom built desktop PC from Scan UK.
However I’d recommend the Gigabyte Auros for anyone who wants to get serious about using a laptop for VR work. It looks like a mean machine but is a bit out of my price range. I’m hoping to upgrade to one of the RTX range of cards soon via a custom built desktop PC from Scan UK.
I’m also looking into the possibility of a MacBook Pro VR Developer Kit with an external GPU for VR creation on the road. Obviously I’d need to install Parallels as Apple have somewhat missed the boat (and the point) with VR.